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Cake day: March 20th, 2025

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  • There’s also the issue that infrared and UV light is extremely damaging in some cases. Our retina actually can see well into the ultraviolet spectrum, but the lens has a UV filter that blocks anything above violet from passing through. That filter can be overwhelmed though, which is why staring at a black light can be just as painful as staring at a bright lightbulb in the visible spectrum. People who have aphakia (missing the lens in their eye) can see into the UV spectrum.

    That UV filter in your lens exists because seeing into the UV spectrum doesn’t offer a large reproductive benefit when compared to its drawbacks. Ultraviolet light is extremely damaging to cells. Especially when those cells are designed specifically to be sensitive to light. Developing retinoblastoma when you’re 8 years old (because the cells in your eyes have been repeatedly damaged by the UV light, and have turned cancerous) means you don’t survive long enough to pass on your genes.



  • The actual game files for Borderlands 2 haven’t been updated in several years. Sure, you could argue that the new TOS is just setting things up to quietly slip the spyware in later after the attention has waned. But as it currently stands, all of the new TOS stuff was just bringing their older games up to match their newer releases that are still being actively supported. Chances are very good that they never actually update Borderlands 2, and simply use the new TOS for future releases; It’s simply an indicator that their future releases will have some gnarly anti cheat bullshit bolted on.

    But that doesn’t make headlines, nor does it fuel gamers’ nebulous rage. And yes, the “chances are good” part means the chance is a non-zero number. If I told you “there’s a poisoned skittle in this gigantic bowl, but the chances are good that any single skittle won’t kill you,” how many skittles would you be inclined to eat?









  • In no particular order…

    • Sly Cooper trilogy. The second game is the best, but the third has its strong points too. The first game feels like a tech demo in comparison to the second.
    • Final Fantasy X (though I’d actually recommend playing it on PC with the Untitled Project X mod)
    • Ratchet and Clank. The second and third games are the best. Deadlocked is divisive for many fans.
    • Jak and Daxter trilogy. 2 and 3 are very different from the first game.
    • GTA San Andreas.
    • Kingdom Hearts 1 & 2. Ideally you should actually play these on the PS4/PS5/PC, because those are the directors cut (Final Mix) versions of the games. You can’t skip Chain of Memories either, which was originally only available on the GameBoy Advance; Look up a plot summary if you don’t want to play CoM, because the gameplay is very different from KH1 and 2.
    • Shin Megami Tensei: Nocturne, Persona 3FES, and Persona 4. Nocturne is from the mainline SMT series, while the Persona games are a spin-off. All three are available on other systems as well, (P3FES recently got a remake, for instance).
    • Devil May Cry 3: Dante’s Awakening. It’s a prequel, so you don’t need to play DMC 1 or 2 first.
    • Metal Gear Solid 3: Snake Eater. It’s also a prequel, so you don’t need to play MGS 1 or 2 first. MGS Subsistence is the director’s cut version of the game, with some added gameplay improvements.
    • Okami. If you like Zelda games, you’ll enjoy this. The combat is more akin to a DMC/God of War hack-n-slash, but the dungeons feel like Zelda dungeons.
    • Resident Evil 4. The recent remake is also stellar.
    • Shadow of the Colossus. Don’t read anything about it beforehand. Go in blind.
    • Odin Sphere. A hand-drawn side scroller, with a great story.
    • Viewtiful Joe. Same devs as Okami, also cell shaded but with a very different art style. Stylish, fast paced side scroller.
    • Psychonauts. 3D platformer with a wild setting.
    • God of War trilogy. See where the series started, because the recent games are very different while still maintaining a lot of the same.


  • The funny part is that $250/hr isn’t even that crazy for freelance work, depending on where you live and what field you work in. Freelancers frequently charge anywhere from 2-5x their normal hourly rate, to account for the fact that they’re not getting full time benefits. They’re paying for their own liability insurance, their own healthcare, their own equipment, their non-billable hours, etc… The higher rate is to cover all of the things that an employer would typically cover.

    And lots of managers don’t even mind paying it, because it comes out of a different budget than their payroll. I’ve seen some orgs where they don’t even bother following up on contractor invoices unless they’re at least 5 digits. $9000 bill for a contractor? Psh, that’s a drop in the bucket. Hell, that $9000 wouldn’t even cover a full 40 hour work week in some fields.

    Source: Was a freelancer for nearly a decade. I worked with several companies that would sign off on my $8000 invoices without even double checking them.




  • This is the way. I’m happy to do take home projects; I have a portfolio of past projects that I’d be happy to let you review before signing me as a contractor. Once we discuss the project’s scope, I can put together a bid for it.

    Oh, you didn’t want to pay for the projects? You just wanted me to do them for free, so you could steal them and ghost? Well I’m not interested in expanding my portfolio, (as I mentioned previously, I already have a robust portfolio that I can give to prospective clients), so I’m glad this conversation has saved both of us some time. Please feel free to reach back out in the future, if you ever have any projects worth paying for.


  • And some of us even didn’t like it, because those places could often blur the lines between a place of business and a place for socializing

    To be clear, this was always the goal. If an employer could have you work 80 hours a week and sleep under your desk, they would. The goal is to give employees things to do around the office, so they don’t feel the need to actually leave work. Because if you’re playing ping pong in the break room, you’re immediately available for your manager to go “hey, we have a project for you.” Even if you’re not clocked in while playing ping pong, you’re essentially on call.


  • And the secure “lockdown” mode on iOS disables push notifications for exactly this reason. But the vast majority of people don’t use lockdown mode in their day to day, because it kills a lot of the functionality of the phone. Lockdown mode is intended for people who may actually be targeted by laser-focused hacking attempts. Politicians, celebrities, people with high security clearance, etc… It’s not something that the average person would use.

    Apple even publishes this as a known vulnerability. It’s due to the way push notifications work. Similar to SMS, push notifications default to unencrypted because there isn’t a single unified system. Each carrier and cell manufacturer handles push notifications differently, so they’re kept unencrypted so that the public encryption key doesn’t get lost during transit; That would just result in scrambled junk messages.



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